For anyone who's participated in forums, online games, or any other system where you can communicate with random strangers, you've probably encountered people who make you angry. Some are just people who you don't get along with legitimately, and some are "trolls"; people who toy with others for their amusement.
What makes people trolls is generally the anonymous nature of the Internet. Sadly, this is often a perceived anonymity only. Just yesterday, I found a post I didn't agree with and wanted to comment on it. Since the author had locked comments, I did a little web research and found her real name, school, e-mail address, and other sites she posted to. I was only looking for some means to contact her, but the information was fully filled out on these sites with no protection at all.
Imagine her shock to find out how easily she was found (and to be honest she called me quite a few names at first though we did have a good conversation after that).
Sadly, most people don't realize how difficult it is to be truly anonymous. The only things keeping you safe in many cases is that you've never given anyone enough reason to look you up. And now we get to the real story.
Online games can be tense and frustrating. For example, the first time I played an online competitive game, I was completely crushed in seconds and insulted repeatedly for my efforts. I chose to stick with offline gaming but others weather the storm and build their skills to the point they can keep up and even be good enough to win.
However, there are just going to be times that someone is better than you. That's frustrating enough, but when they're rude and insulting, it can be maddening. And for context, understand that the people who are the rudest are often younger males who believe they don't have to "pull any punches" since they don't have to face the consequences of their actions (an idea that was excellently portrayed in Disney's Pinocchio).
My point is, this kid was being an ass with abandon. What was his opponent going to do? Hunt him down and hurt him? Turns out the answer was yes.
And believe it or not, there's a lot of support for the attacker online. The sad fact is that there are still consequences for what we do, even if we're online. Similar to the adive every parent must give to their children of how posts last forever, we must also teach our kids not to draw undue agression. After all, how do you know whether the person you're "Teabagging" has the ability and desire to come after you in person?
I've always thought that prisoners should be made to work to support themselves and others. Maybe the Chinese have hit on something with this:
"Prison bosses made more money forcing inmates to play games than they do forcing people to do manual labour," Liu told the Guardian. "There were 300 prisoners forced to play games. We worked 12-hour shifts in the camp. I heard them say they could earn 5,000-6,000rmb [£470-570] a day. We didn't see any of the money. The computers were never turned off."
The Guardian says that prisoners were beaten if they couldn't make their quota so maybe they're taking it too far, but the idea itself is still sound.
Sony has been going crazy trying to keep clever users from unlocking the PS3 to run homebrew (like the Wii hack which I love!).
First of all, companies are trying everything they can, but in the end it won't amount to much. Consider that all it takes is one person anywhere in the world to figure out the encryption codes (not the real name, but it's simpler) who then shares it online (like in this hilarious example where a user tricked a Sony spokesperson into sharing a PS3 related code to his audience of thousands on Twitter!).
And yet companies get increasingly difficult and stupid about trying to protect their games which only makes things harder for the legitimate users (obligatory comic referencing this concept). All I can say is good luck Sony.
Today a severely depressing story of a baby that was shaken to death for interrupting his mother's Farmville time.
A normal parent knows interruptions happen and can deal, but someone suffering from an addiction is different. They're obsessed and nothing else is as important!
The Mashable article says this:
Needless to say, it is Ms. Tobias — and not the game itself — that is responsible for the death of her 3-month-old son.
While this is completely true, I don't think it's right to say that Farmville was not involved and bears none of the responsibility. The game, is fun, engaging, bright and feeds into people's innate needs to build, organize, nurture, and escape (all signs of addictive games), but worst of all, Farmville punishes you for not playing. When you stop playing, your animals and crops die.
At some point, the people who make Farmville had a meeting to decide how to keep people playing the game and came up with the death idea. To be fair, maybe they didn't realize how this would lead many people into addiction, but it has and that fact is pretty obvious by now.
Even Mashable agrees:
FarmVille, named one of the “worst inventions” in recent decades by Time magazine, has more than 60 million members, most of whom access the game through Facebook (Facebook). Some players have found it so addicting that they’ve lost their jobs and racked up debts north of $1,000.
In the end, what company owns up to this and apologizes or changes their ways even in the face of deaths and misery that they had a hand in causing? If you said none, I think you'd be right. Instead, they'll blame the user saying that it's totally their responsibility for becoming addicted. So the only choice you have is to handle it yourself.
You have to manage or completely avoid games that are (allegedly) built addictive. Just do a search for "name of game" addictive and if there are pages and pages of results, you just might want to look the other way.
, Online Addiction
So you think all those online games rot your brain, make you slovenly, and are a complete waste of time? You're still right, but there are some unexpected benefits it seems.
A Norwegian boy who apparently plays the popular online game, World of Warcraft (something I scared to even try due to its reputation as being addictive), used the skills he learned in the game to save his sister and then himself from an angry Moose.
Hans and his sister got into trouble after they had trespassed the territory of the moose during a walk in the forest near their home. When the moose attacked them, Hans knew the first thing he had to do was ‘taunt’ and provoke the animal so that it would leave his sister alone and she could run to safety. ‘Taunting’ is a move one uses in World of Warcraft to get monsters off of the less-well-armored team members.
Once Hans was a target, he remembered another skill he had picked up at level 30 in ‘World of Warcraft’ – he feigned death. The moose lost interest in the inanimate boy and wandered off into the woods. When he was safely alone Hans ran back home to share his tale of video game-inspired survival.
, World of Warcraft
This is a heartbreaking account of someone’s battle with gaming addiction. Posted here so I can look it up later.
This pretty much sums it up.
“I hated level 40,” she said with a sigh. It was the first time we’d spoken in eight years, and she had never forgotten the night I spurned her advances in favor of gaining a level in EverQuest.
Tags: For Parents
, Gaming Addiction
Spore, the long-awaited (years actually) video game from the creator of Sim-City and the Sims has finally been released, but with a catch. It includes invasive drm
that has resulted in a movement by gamers to keep the Amazon.com score at the absolute bottom
I hate to see a good game go down, but I'm posting this in the hopes that it helps spread the message and damages their sales just that much more. No company has the right to try so hard to control how we use software that we can't use the software.
It seems that the Second Life client can be made to connect to open servers run by anyone
. If that’s the case, then what will maintain the Second Life market structure? A lot of their income came from land (which you had to pay a monthly fee to own), but if you can now go to an open server for your land where there’s no charge (or run your own), what will Linden do?
Even worse, if the only thing keeping people from copying items
is a terms of service agreement, what’s to stop someone from doing it on a completely open server? This is also great news for those involved in virtual sexual deviance (“age-play” for example
) who will now be able to do what they wish without interference.
There are already plenty of cases of adults or college students who have lost jobs and dropped out of school due to MMO gaming obsessions. Now we’re going to unleash this on our kids
If you’re thinking of letting you kid play an MMO, be very careful about what game you choose and be sure to set limits on how and when they play
Tags: For Families
Hellgate, a soon-to-be-released video game includes a license agreement that forces players to accept the harvesting of identifying information from their machine
. This is part of an in-game advertising scheme that, so far, doesn't quite reach the level of what the Penny Arcade cartoonists prophesied
, but it's getting closer.
(H/T to slashdot
for the link)