Today a severely depressing story of a baby that was shaken to death for interrupting his mother's Farmville time.
A normal parent knows interruptions happen and can deal, but someone suffering from an addiction is different. They're obsessed and nothing else is as important!
The Mashable article says this:
Needless to say, it is Ms. Tobias — and not the game itself — that is responsible for the death of her 3-month-old son.
While this is completely true, I don't think it's right to say that Farmville was not involved and bears none of the responsibility. The game, is fun, engaging, bright and feeds into people's innate needs to build, organize, nurture, and escape (all signs of addictive games), but worst of all, Farmville punishes you for not playing. When you stop playing, your animals and crops die.
At some point, the people who make Farmville had a meeting to decide how to keep people playing the game and came up with the death idea. To be fair, maybe they didn't realize how this would lead many people into addiction, but it has and that fact is pretty obvious by now.
Even Mashable agrees:
FarmVille, named one of the “worst inventions” in recent decades by Time magazine, has more than 60 million members, most of whom access the game through Facebook (Facebook). Some players have found it so addicting that they’ve lost their jobs and racked up debts north of $1,000.
In the end, what company owns up to this and apologizes or changes their ways even in the face of deaths and misery that they had a hand in causing? If you said none, I think you'd be right. Instead, they'll blame the user saying that it's totally their responsibility for becoming addicted. So the only choice you have is to handle it yourself.
You have to manage or completely avoid games that are (allegedly) built addictive. Just do a search for "name of game" addictive and if there are pages and pages of results, you just might want to look the other way.