Tuesday, July 17th, 2007 (
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I don't know a lot about this game other than it's
very violent and has been banned from the UK. Reading about it doesn't make it any better:

“In Manhunt 2, players can mutilate their enemies with an axe; saw their skulls in half castrate them with a pair of pliers; or kill them by bashing their head into an electrical box, where a power surges eventually blows their head apart, ? the letter charges. “On the Nintendo Wii, players will actually act out the violence. One review of the game describes using a saw blade to "cut upward into a foe's groin and buttocks, motioning forward and backward with the Wii remote as you go. ?

Wow, you couldn't make it more real if you tried. Parental groups in the US aren't necessarily determined to ban it and would be satisfied with just giving it an Adult rating. While this is a completely reasonable request and, as far as I'm concerned, a blatantly obvious decision, Take-Two (the game's producer) is fighting this for purely monetary reasons:

An Adults Only rating, however, could be a death blow to the game, since Nintendo and Sony, maker of the PlayStation platform, currently have policies that bar AO-rated games for their systems. That would limit sales for use only on personal computers.

Tags:
Families,
Gaming,
Police,
Well Duh!
Sunday, March 17th, 2019 (
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You've probably heard that online gaming can be addictive and destructive. Click the link to read about one person's eventual exodus from the gaming reality he spent years creating.
Tags:
Addiction,
Gaming
Saturday, March 16th, 2019 (
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Someone has finally sued second life for "seizing" his assets. Linden shut down his account and removed the rights to his property.
Considering that Linden sells virtual property in online auctions for real money, this would seem like a fairly strong case on the part of the player… if it wasn't for the fact that the guy got the property through cheating the auction site.
Anyway, it should be interesting to see how this plays out. One thing's for sure, if this guy wins, virtual land will become solidly a real-world asset. I'm not looking forward to the IRS taxing game playing.
Tags:
Gaming,
Second Life
Wednesday, March 13th, 2019 (
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Apparently, a student made a game map of his school and uploaded it for his friends to play on. What this means is that anyone who plays on that map could play a given game and have a virtual shootout at the school.
People have lined up on both sides of this issue saying that it was harmless and others who think it encourages school shootings. To each I ask this question, if a neighbor kid had made a game map of your house and yard where the goal was to break into the house steal, rape, and kill the people inside, would you be ok with it?
Make all the custom maps you want, but if you want to model real structures then you'd better keep it to yourself.
Tags:
Gaming
Wednesday, March 13th, 2019 (
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I'm not ready to say that video violence leads to real violence, but I do know that fantasy violence is desensitizing (after 7 years of
CSI, I don't even flinch anymore). More importantly about
this article is the discussion of gamer addiction which is a very real problem and likely to get much worse.
The title is the Addictiveness of Virtual Violence, but even by admission of thier own article, it's not the violence that's addictive, but the psuedo-social aspects as well as the feeling of building something worthwhile. "If I just work another 8 hours, I'll gain a level (whee!)".
On that note, you might be interested in my article about avoiding gaming addiction while still playing the game. In my case, I play the far less popular City of Heroes (as opposed to the massive audience of WoW), but the principle still applies.
Tags:
Gaming,
Video Game Violence
Friday, March 8th, 2019 (
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Shigeru Miyamoto asks in Yahoo's answer service, "How old were you when you first heard of Nintendo and what does it mean to you?".
Tags:
Gaming,
Nintendo
Friday, March 8th, 2019 (
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Now that Google is getting in the game (so-to-speak), the chance of seeing in-game advertising has just skyrocketed. Would a company like Google who tracks your searches match your ads to your search habits? Hmm…I guess Penny Arcade was right.
Tags:
Big Business,
Gaming
Wednesday, March 6th, 2019 (
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In an analysis of studies done showing violent video games leading to real world violence, Dr. Christopher Ferguson explains that current work doesn't take into account real-world situations and other violence factors such as family life.

The overall conclusion is that there does appear to be a connection between violent games and violent thoughts in a laboratory setting. But the connections between such thoughts and violent behavior in the lab or elsewhere are tenuous at best. The studies that try to address those questions currently suffer from a lack of a standardized measure of violent behavior and a lack of sufficient background on other potential influences on the test subjects' tendencies towards violence, such as family environment.

So… what if people who are violent already are drawn to violent video games?
Tags:
Gaming,
Video Game Violence
Saturday, March 2nd, 2019 (
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Gamasutra reports that Nintendo is looking into possible solutions for the accidental destruction of TVs or nearby items/people when players in America get a little too excited when playing and accidentally throw the remote.
The article quotes Ninetendo execs as having considered ways to prevent people from getting so excited or by making a special glove people could wear. Apparently they haven't thought that strengthening the wrist strap and putting a small amount of rubber gripping on the edges of the remote where it's held would likely fix the problem just fine. For an extra measure, put rubber edge protectors on the four corners of the front of the remote so if it did fly, it would be less likely to damage anything.
Tags:
Gaming,
Japan,
Nintendo,
Oops,
Wiihavaproblem
Saturday, March 2nd, 2019 (
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I had to laugh when I read this today at Penny-Arcade:

All of this confusion for paying customers, so that pirates will be detained an additional fifteen minutes before they descend, their scythes awhirl.

For those who don't know, Penny-Arcade is a site that has been doing comics centered on the gaming industry for years. This commentary refers to the various tricks and traps companies use to try to prevent people from pirating games that don't work and may never work. Ordinary players are bothered and inconvenienced essentially for no reason.
Tags:
Defective by Design,
DRM,
Gaming,
penny arcade