Consumer Affairs on Video Game Violence


The title is the Addictiveness of Virtual Violence, but even by admission of thier own article, it's not the violence that's addictive, but the psuedo-social aspects as well as the feeling of building something worthwhile. "If I just work another 8 hours, I'll gain a level (whee!)".
On that note, you might be interested in my article about avoiding gaming addiction while still playing the game. In my case, I play the far less popular City of Heroes (as opposed to the massive audience of WoW), but the principle still applies.
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