Wednesday, March 13th, 2019 (
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I'm not ready to say that video violence leads to real violence, but I do know that fantasy violence is desensitizing (after 7 years of
CSI, I don't even flinch anymore). More importantly about
this article is the discussion of gamer addiction which is a very real problem and likely to get much worse.
The title is the Addictiveness of Virtual Violence, but even by admission of thier own article, it's not the violence that's addictive, but the psuedo-social aspects as well as the feeling of building something worthwhile. "If I just work another 8 hours, I'll gain a level (whee!)".
On that note, you might be interested in my article about avoiding gaming addiction while still playing the game. In my case, I play the far less popular City of Heroes (as opposed to the massive audience of WoW), but the principle still applies.
Tags:
Gaming,
Video Game Violence
Wednesday, March 6th, 2019 (
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In an analysis of studies done showing violent video games leading to real world violence, Dr. Christopher Ferguson explains that current work doesn't take into account real-world situations and other violence factors such as family life.

The overall conclusion is that there does appear to be a connection between violent games and violent thoughts in a laboratory setting. But the connections between such thoughts and violent behavior in the lab or elsewhere are tenuous at best. The studies that try to address those questions currently suffer from a lack of a standardized measure of violent behavior and a lack of sufficient background on other potential influences on the test subjects' tendencies towards violence, such as family environment.

So… what if people who are violent already are drawn to violent video games?
Tags:
Gaming,
Video Game Violence